APPROACH

Send a ghost.

One agent, or the whole wing.

A ghost is an agent that reasons onboard, not in a ground station. A crew of them flies one machine. A wing is every agent, every asset, and the platform that tasks them as one department. Jam the GPS, cut the link: the ghosts keep working the mission.
01 / WHERE IT RUNS

GhostOS runs the machine.

Two systems already sit on a robot: an autopilot to keep it stable and a GPS receiver to tell it where it is. GhostOS is the third, an onboard autonomy SDK that decides what to do next. It hosts the crew, takes tasks from Vespera or from ATAK, and keeps working when the second one is jammed.
Onboard computer · low SWaP
GhostOS
  • ·LLM agent crew
  • ·ROS 2 navigation and control
  • ·Perception models
  • ·Visual positioning
  • ·Local world model
  • ·Peer coordination

Everything a mission needs to keep going.

Laptop or workstation
Vespera
  • ·Larger planning models
  • ·Mission builder and simulation
  • ·Fleet world model
  • ·Operator interface
  • ·TAK bridge

Where people plan, watch, and retask.

Cloud · global access
Vespera Cloud
  • ·View and control from anywhere
  • ·Larger models over API
  • ·Heavier CV and analysis
  • ·Imagery, map, and data feeds
  • ·Fleet view across deployments

More reach and more compute. Never a dependency.

Only the first column has to be there. Each step to the right adds reach and compute, but none of it decides for the machine.

HOW YOU GET IT

GhostOS ships onboard GhostWing machines like the Phantom. It isn't sold as a standalone strap-on module. Want it on your own platform? The SDK is available to select integrators and OEMs, case by case, not as an off-the-shelf SKU.

02 / THE WING

An agentic crew on every craft.

Classical robotics runs on rule-based nodes for perception, planning, navigation, and coordination, and they break on novel inputs. GhostWing replaces each node with a cognitive agent that reasons over the same data, but adapts. They share a mission graph, hand off cleanly, and degrade gracefully when one fails.
PERCEPTION
Replaces
CV pipeline + sensor fusion
What changes
Reasons about novel objects, ambiguous scenes, partial observability.
LOCALIZATION
Replaces
SLAM + GPS module
What changes
Holds position when GPS-denied; reasons over visual landmarks and peer fixes.
PLANNING
Replaces
Path / mission planner
What changes
Generates plans from natural-language intent, not just waypoints.
NAVIGATION
Replaces
Motion planner + controller
What changes
Adapts trajectory in real time to what the situation actually demands.
COORDINATION
Replaces
Multi-robot framework
What changes
Peer-aware decision-making via shared mission graph and digital stigmergy.
REPORTING
Replaces
Telemetry + comms stack
What changes
Generates CoT events, structured chat, mission reports.

Each agent reasons over a shared mission graph. They hand off cleanly and degrade gracefully when one fails.

03 / PLAYS

A library of plays. Not a mass of drones.

Most "swarms" are formation flight, a mass of drones moving as one. Real coordination is a library of plays: composable tactics the wing chooses based on what the mission needs. Each play is field-tested. The wing picks the right one and switches as the situation changes.
POLYGON FORMATION
PLAY · 01
SIM · POLYGON_FORMATION● LIVEFORMATION · LINEFORMATION · WEDGEFORMATION · CIRCLEFORMATION · GRID
What it does
Unified parameterized formation in line, wedge, circle, diamond, grid, or layered rings. The wing morphs between shapes mid-mission.
When it fires
Transit, area coverage, parade-deck presentation, on-demand shape switching.
SWARM INTERCEPT
PLAY · 02
SIM · SWARM_INTERCEPT● LIVEORBIT · COMMIT · ATTACK · RECOVER
What it does
Bee-swarm attack with digital stigmergy. Drones orbit a threat, peel off into attack runs, drop pheromone, and herd multiple threats inward.
When it fires
Multi-threat engagement. Area denial. Cooperative attack runs without a centralized planner.
DEFEND MOVING ASSET
PLAY · 03
SIM · DEFEND_MOVING_ASSET● LIVECONVOY ROUTEESCORT → SWOOP INTERCEPT + CLOSE GAP → REFORM
What it does
Escort formation around a moving friendly. On threat detection, the closest escorts swoop off to attack while the rest close the gap. After engagement, the wing reforms.
When it fires
Convoy protection. VIP movement. Mobile high-value asset escort.

Plays compose into missions. Vespera selects them; GhostOS executes them on the craft. The wing switches plays as the situation changes, without operator intervention. A containment that slips becomes search → reacquire → contain again.

04 / AUTONOMY LEVELS

Scale autonomy. Mission by mission.

Four levels, from hands-on flight to a machine that runs the mission itself. Same vehicle, same software. What changes is how much it decides on its own.
Operator decidesMachine decides
01Manual
Who decides

An operator flies it directly by RC, FPV, or hand controller.

When to use

Training, demonstrations, and tightly controlled airspace.

02Preplanned
Who decides

Fixed routes and waypoints, set before launch.

When to use

Known terrain, working comms, routine patrols.

03Adaptive
Who decides

Onboard behaviors adjust in flight, including formations, follow, and stay on target.

When to use

Force protection, tracking, and coverage patterns.

04Autonomous
Who decides

The machine plans, executes, adapts, and reports on its own.

When to use

Comms denied, high tempo, long duration.

Set per mission in Vespera; GhostOS runs the level you picked onboard each machine.