APPROACH

Send a ghost.

One agent, or the whole wing.

A ghost is an agent that reasons onboard, not in a ground station — within the mission the operator set. A crew of specialized agents flies one machine; the wing is every agent and every asset, tasked as one. Jam the GPS, cut the link: the ghosts keep working.
Onboard · live
  1. GPSDenied
  2. LinkCut
  3. GhostOSRunning

Autopilot keeps it stable. Onboard agents keep the mission going.

01 / WHERE IT RUNS

GhostOS runs the machine.

An autopilot keeps the machine stable; GPS tells it where it is. GhostOS is the third system onboard: a crew of specialized agents that reason over the environment, take tasks from Vespera or ATAK, and keep working when GPS is jammed and the link is gone — within the mission the operator set.
Onboard computer · low SWaP
GhostOS

The crew that reasons onboard when GPS and the link are gone.

Laptop or workstation
Vespera

Where people plan, watch, and retask.

Cloud · global access
Vespera Cloud

More reach and compute. Never a dependency.

Only the first column has to be there. Each step to the right adds reach and compute, but none of it decides for the machine.

HOW YOU GET IT

GhostOS ships onboard GhostWing machines. For your own platform, the SDK is licensed to select integrators and OEMs, case by case.

02 / THE WING

A crew of specialized agents on every craft.

GhostOS runs a crew onboard. Each agent has a job and a set of tools. They reason over the environment together, on a shared mission graph — within the mission the operator set. When one fails, the rest keep going.
PERCEPTION

Watches the feed. Runs detection and can query onboard reference imagery.

Tools · Detectors, cameras, unit reference imagery

NAVIGATION

Replans the route against the live map as the situation changes.

Tools · Live map, visual landmarks, inertial sensing

COORDINATION

Divides work with other aircraft and reconciles when links return.

Tools · Peer state, shared mission graph, mesh radio

MISSION

Reasons over intent and chooses the next action — within the mission the operator set.

Tools · Intent, plays, constraints, onboard knowledge base

Because capabilities are tools, adding one is adding a tool — a new sensor, a new play, a new onboard knowledge base — not retraining a model. A unit can bring its own reference data and the agents use it. Geolocated results land back in ATAK and Vespera.

03 / PLAYS

A library of plays. Not a mass of drones.

Most "swarms" are formation flight, a mass moving as one. Real coordination is a library of plays the wing picks from and switches as the situation changes.
POLYGON FORMATION
PLAY · 01
SIM · POLYGON_FORMATION● LIVEFORMATION · LINEFORMATION · WEDGEFORMATION · CIRCLEFORMATION · GRID
Line, wedge, circle, diamond, grid, or layered rings, morphing mid-mission. For transit and area coverage.
SWARM INTERCEPT
PLAY · 02
SIM · SWARM_INTERCEPT● LIVEORBIT · COMMIT · ATTACK · RECOVER
Bee-swarm attack with digital stigmergy: drones orbit a threat, peel off into attack runs, and herd multiple threats inward. No centralized planner.
DEFEND MOVING ASSET
PLAY · 03
SIM · DEFEND_MOVING_ASSET● LIVECONVOY ROUTEESCORT → SWOOP INTERCEPT + CLOSE GAP → REFORM
Escorts ring a moving friendly. The closest swoop to intercept while the rest close the gap, then the wing reforms. Convoy and VIP movement.

Vespera selects the play; onboard agents execute it. A play is a tool — adding one is adding a capability, not retraining a model.

04 / AUTONOMY LEVELS

Scale autonomy. Mission by mission.

Same vehicle, same software. What changes is how much of the mission the onboard agents carry — within the bounds the operator set.
Operator decidesAgents execute
01Manual

An operator flies it directly by RC, FPV, or hand controller.

Training, demonstrations, and tightly controlled airspace.

02Preplanned

Fixed routes and waypoints, set before launch.

Known terrain, working comms, routine patrols.

03Adaptive

Onboard behaviors adjust in flight, including formations, follow, and stay on target.

Force protection, tracking, and coverage patterns.

04Autonomous

Onboard agents plan, execute, adapt, and report — within the mission the operator set.

Comms denied, high tempo, long duration.

Set per mission in Vespera; GhostOS runs the level you picked onboard each machine.